
This is the first half of the animation, splined out. The jump at the end is definitely not refined yet, but any crits on the running + stumble + running again are greatly appreciated. I changed the footing upon falling, making the stumble a little slower, and tried to accent the acceleration from stumble to running as per your crits. I think I might’ve made things a little too slow on some spots, though; please let me know what you think.
I definitely hit a lot of rough patches with this stumble. Smoothing out the movements from blocking to spline took me a lot longer than expected (probably because it involves more body movement than my previous exercise). Also, smoothing out the switch between FK and IK was also time consuming.
Onto the second half of the animation! 😀
First impression: stumble looks MUCH better.
Second impression: wowowow.
After thumbing through the frames: no crits.
Teach me: what’s your process on smoothly switching IK/FK?