
Here’s the finished product. Of course, I’ll probably keep tweaking. Any crits are welcome!
I learned a lot doing this animation test, particularly about workflow and using the Max rig by Peter Starostin. Animating strictly with IK hands was an interesting challenge, but it does make things easier if you want to visualize arcs and adjust torso movement without affecting the hand positions. I’m not quite sure if I’d use it for a walk cycle, but for acting it does have its merits.
Anyway, I’m off to start my next animation which will be a physical test using my character, Asher. I’ll put up the planning/blocking as I go.
Love the jazzy fingers from 60-80.
At 243-245 and 360-370, the fingers seem a little rubbery. Do fingers bounce/bend that much? Or was it for exaggeration?
I like that the nameplate falls over. Thumbs up from this untrained section of the peanut gallery!
(P.s. Remember when we took pictures of a peanut gallery?)
Yeah, I was going for a more cartoony vibe and over exaggerated those fingers during those parts. If it’s too distracting, I can tone them down a bit.
Thanks for the comments! I’m glad you recognized it was a nameplate. I was trying to do the most minimal modeling possible and was afraid people wouldn’t know what that was.
P.S. Yes. I totally remember that! Thinking about it made me laugh again.
You’re improving so much! Great animation! A+++++++++++