WIP's

Physical WIP: Splining Pt. 1

This is the first half of the animation, splined out. The jump at the end is definitely not refined yet, but any crits on the running + stumble + running again are greatly appreciated. I changed the footing upon falling, making the stumble a little slower, and tried to accent the acceleration from stumble to running as per your crits. I think I might’ve made things a little too slow on some spots, though; please let me know what you think.

I definitely hit a lot of rough patches with this stumble. Smoothing out the movements from blocking to spline took me a lot longer than expected (probably because it involves more body movement than my previous exercise). Also, smoothing out the switch between FK and IK was also time consuming.

Onto the second half of the animation! 😀

WIP's

Physical WIP: Blocking

Worked on the blocking over the past week. Any crits are greatly appreciated, as I continue to refine it. Some parts feel slow (particularly his running), but last time I blocked my animation I had too many parts where it was incredibly fast when I started splining. I’m also not quite sold on his jump. What do you think?

Again, blocking helps tons. It makes things easy to change and forces me to focus on posing. I’m thinking this workflow’s a keeper. 😉