Animation Mentor

AM: Week 9 Assignment

[singlepic id=77 w=320 h=240 float=center] I did a revision of the Physical Strength pose from last week. My mentor suggested to try another one of the poses I sketched out instead. Poses are definitely not my strongest suit, so hopefully all this practice will help me improve.

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[singlepic id=76 w=320 h=240 float=center] …And this one’s last week’s topic, Concern.

[qt:https://www.liannecruz.com/blog/wp-content/uploads/2009/11/SUBMIT_vanillawalk_polish.mov 480 360]

Here’s my polished version of the vanilla walk cycle, definitely a learning experience especially when it came to tracking the knees. No matter how many times I do one, there’s always something new I learn about them…but that will be in another post. For now, it’s time to catch up on some sleep!

Animation Mentor

AM: Week 8 Assignment

[qt:https://www.liannecruz.com/blog/wp-content/uploads/2009/11/SUBMIT_vwalk_block.mov 480 360]

This week we had to submit the blocking (contact, extreme ups, extreme downs, and passing poses) of a vanilla walk cycle. Next week we will need to polish it after receiving feedback from our mentor.

Also, this week we’re back to STU poses. The theme was “Physical strength”.

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Animation Mentor

AM: Week 7 Assignment

[qt:https://www.liannecruz.com/blog/wp-content/uploads/2009/11/SUBMIT_tailor.mov 480 360]

Here’s my week 7 assignment. We had to animate a bouncing ball type character with an FK tail…possibly the most challenging assignment I’ve had yet this term. Onto Week 8!

Animation Mentor · Learning

AM: Week 6 Assignment

I can’t believe we’re already halfway through the term! This week’s lesson was overlapping action, so we had to animate a pendulum with the block as the driving force. It was a fun assignment, and I got a lot of great feedback from my mentor. Unfortunately, all these quicktime videos I’m posting are before crit. One day when I get the time to work on the revisions, I’ll post ’em…but for now, you’ll have to put up with the raw form:

[qt:https://www.liannecruz.com/blog/wp-content/uploads/2009/11/SUBMIT_pendulum.mov 480 360]

Last Friday, AM hosted a Q & A session with animators from Cloudy with a Chance of Meatballs. If you haven’t seen it yet, I highly recommend it. The animation style is fun and the humor is wonderfully silly. They discussed their workflow, visual references, and showed a couple deleted shots they worked on from the movie. They also showed pages from the Cloudy artbook which I now want to buy. One of their main points of reference for visual style were the old UPA cartoons back in the 1950’s: graphic, strong silhouettes, and flat colors. They explained how their tech helped them achieve that style in 3d which was incredibly interesting. Another thing I found interesting was that the animators were responsible for any cloth/prop that interacted with their characters; for example, the jello scene was hand keyed.

Since we are halfway through the term, I just wanted to go over things I’ve learned/need to work on:

  • Timing and Spacing – I’m still in that rut where all my timing and spacing turns out even. I think it’s because of the way I block; I make all the poses first and then I start positioning the poses for the timing. The problem is I don’t do enough of part 2! I need to really exaggerate and push the timing so it’s clearly varied. Also, it’s better to make really exaggerated timing and ease it back than start out floaty all-around.
  • Posing – Looking at real life and doing tons of sketches helps a lot…a lot. I still need to keep looking for that line of action, tho, and accentuate it.
  • K.I.S.S. – As my friend, Jenny, would joke: “Remember to K.I.S.S!” It’s true and hard to do. I’m usually kicking myself on Friday night because I bit off more than I could chew. My mentor stresses ‘Simplicity and Clarity’, and even at the Cloudy Q and A, the animators said to look for 1 or 2 golden poses for your shot and not to have your shot stand out from the rest for film consistency’s sake. At AM, we’re given frame limits for each assignment (avg. around 120 frames/ 5 seconds) so you eventually learn you can’t cram in your epic good vs. evil bouncing ball story into an assignment. ๐Ÿ˜‰ I also think since we’re all trying to make the animation interesting for ourselves, we tend to forget that this is called Foundations class for a reason. If you don’t demonstrate knowledge of each principle covered, then it doesn’t matter about the bells and whistles.
  • Materials/Weight – It’s important to know what your objects are made of so you can animate the correct weight. Is it a light, airy ball or a heavy bowling ball? My pendulum received crits on this particular subject because the weight of the little ball looked both heavy and light throughout the assignment.
  • Compromises – For me, there’s a lot to balance right now: a full-time (relatively new) job, school, long distance relationship, and family visitations. I can’t do everything. There will be days when coming home from work I’m drained, and sometimes I can’t see my loved ones as often as I’d like to. Going into this I knew what to expect, but in practice it’s a challenge juggling it. It’s going to be even harder with the holidays coming up, but I know next semester I will probably have to make some compromises.
  • Time Management – And this leads into time management. I’m ashamed to say that I haven’t been the best at it lately. Luckily, there’s some really useful info online to keep me in line.

So onto the 2nd half of the semester, and hopefully with the lessons learned I will improve!

Animation Mentor

AM: Week 5 Assignment

This week’s assignment was a two parter. We had to animate a ball with squash and stretch and anticipation through an obstacle course of our choosing and a pose of Stu conveying “devastation”.

[qt:https://www.liannecruz.com/blog/wp-content/uploads/2009/11/SUBMIT_obstacle.mov 480 360]

I completely underestimated the obstacle course. The frame restrictions (keep it within 60-120 frames) forces you to think of ways to reach compromise with what you want and what you can do with your animation, which is a good lesson in itself. My original planning didn’t work out as I liked so I had to come up with some alternate solutions quickly, mid-week. Thankfully, I had a lot of great feedback that steered me in the right direction.

I had a difficult time finding reference poses for devastation. I noticed that all the photos and movies I scanned tend to focus on the faces of their subjects in devastation…and rightfully so: humans tend to look to the face to read emotions. I ended up using video reference and method acting to come up with poses. It was fun seeing what I could come up with using personal experience as my guide. I can’t wait until we get to the acting classes!

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The Stu pose I made based on the sketches

Animation Mentor

AM: Week 4 assignment

Last week’s assignment was to create an animation that demonstrated differences in timing and spacing using 2 balls with varying weights. I did a beach ball vs. a bowling ball. I chose a simpler setup so I can really focus on making more polished movement.

[qt:https://www.liannecruz.com/blog/wp-content/uploads/2009/10/SUBMIT_light_heavy.mov 480 360]

Animation Mentor · Updates

I รขโ„ขยฅ AM

Hey, everyone!

Things are a little hectic with the whole settling into work and starting up Animation Mentor. Just wanted say how thrilled I am to be doing the program. My mentor for Class 01 is Anthea Kerou, who is an animator for Dreamworks, but she recently wrapped up work on Cloudy with a Chance of Meatballs and worked on numerous other features like Bolt and Horton. It’s so awesome because I definitely looked at her Bolt demo reel for inspiration when I was working on some human movement tests awhile back.

[singlepic id=68 w=320 h=240 float=left] Our first assignment was to do gesture drawings of people in public locations and then pose the school’s character, Stu, in one of those poses. Luckily there was a lot going on that weekend. I went to the local farmer’s market and then happened upon a jazz festival.

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For week 3, the Stu poses continue, but this time with a theme word. This week’s emotion was “Excitement”. We were allowed to grab poses from anywhere for these, so my source of inspiration was watching the TV show Glee and televised sports.
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But that wasn’t the meat of the assignment. Our main goal this past week was to animate a bouncing ball with the weight of a basketball or soccer ball from a side perspective only and no squash-and-stretch. We also had a frame limit of 100:

[qt:https://www.liannecruz.com/blog/wp-content/uploads/2009/10/AM_bouncingball.mov 480 360]

Even though it’s a bit of a struggle to balance a full-time job and school (and both in my field, no less), I’m glad I’m doing AM. The first few weeks have already taught me a lot. The posing exercises are especially helpful since that’s one of my weaknesses. I can feel my animation muscles getting progressively stronger after each critique from my mentor and my classmates. I just hope I can juggle it all! Any tips on that is greatly appreciated. ๐Ÿ˜‰

Updates

Keeping it simple

I decided to give my website a major overhaul to facilitate updating my site. One of the major reasons why I didn’t update as much was because it was a pain to update everything from different sources (i.e. using Filezilla, hand coding HTML on every single page when making changes, logging into WordPress when updating, etc.) By placing everything under one umbrella, it should make the process easier.

This is all because of Animation Mentor, which begins in 1 week. By having an easy-to-update site, I can post my work and receive feedback quickly.

Let me know if there’s anything broken or if the font is too big. (I have a huge monitor so from my perspective, everything looks tiny.) Thanks!

Updates

Moving on

fallout-pipboy

I’m not dead! It’s been a really busy summer: my sister’s graduation in June, Italy in July (I’ll post some sketches soon, I promise!), family visits in NC, and this:

After 3+ years at Vicious Cycle, I am moving on. I’ve accepted an Animator position at Bethesda Softworks and will start this September! Between this and classes at Animation Mentor this fall, I hope to learn a lot and have fun…and of course track all my progress in this blog. ๐Ÿ˜‰

Personal · Sketches

“Tres Marias…”

…is what my grandmother calls my 2 sisters and I. The 3 of us are very close, and they mean the world to me. ๐Ÿ™‚

This past weekend was my youngest sister’s high school graduation, and I wanted to make some gift art of the 3 of us (+ our family chihuahua). I originally wanted to make it a print for her dorm wall, but I got semi-frustrated with it (argh, foreshortening!) and decided to make it a card instead.

Happy Graduation, Lauren! I’m so proud of you, and I know you’ll do great things in college!